Source code for gameanalysis.subgame

"""Module for performing actions on subgames

A subgame is a game with a restricted set of strategies that usually make
analysis tractable. Most representations just use a subgame mask, which is a
bitmask over included strategies."""
import numpy as np

from gameanalysis import gameio
from gameanalysis import rsgame
from gameanalysis import utils


[docs]def num_deviation_profiles(game, subgame_mask): """Returns the number of deviation profiles This is a closed form way to compute `deviation_profiles(game, subgame_mask).shape[0]`. """ subgame_mask = np.asarray(subgame_mask, bool) assert game.num_role_strats == subgame_mask.size num_strategies = game.role_reduce(subgame_mask) num_devs = game.num_strategies - num_strategies dev_players = game.num_players - np.eye(game.num_roles, dtype=int) return np.sum(utils.game_size(dev_players, num_strategies).prod(1) * num_devs)
[docs]def num_deviation_payoffs(game, subgame_mask): """Returns the number of deviation payoffs This is a closed form way to compute `np.sum(deviation_profiles(game, subgame_mask) > 0)`.""" subgame_mask = np.asarray(subgame_mask, bool) assert game.num_role_strats == subgame_mask.size num_strategies = game.role_reduce(subgame_mask) num_devs = game.num_strategies - num_strategies dev_players = (game.num_players - np.eye(game.num_roles, dtype=int) - np.eye(game.num_roles, dtype=int)[:, None]) temp = utils.game_size(dev_players, num_strategies).prod(2) non_deviators = np.sum(np.sum(temp * num_strategies, 1) * num_devs) return non_deviators + num_deviation_profiles(game, subgame_mask)
[docs]def num_dpr_deviation_profiles(game, subgame_mask): """Returns the number of dpr deviation profiles""" subgame_mask = np.asarray(subgame_mask, bool) assert game.num_role_strats == subgame_mask.size num_strategies = game.role_reduce(subgame_mask) num_devs = game.num_strategies - num_strategies pure = (np.arange(3, 1 << game.num_roles)[:, None] & (1 << np.arange(game.num_roles))).astype(bool) cards = pure.sum(1) pure = pure[cards > 1] card_counts = cards[cards > 1, None] - 1 - ((game.num_players > 1) & pure) # For each combination of pure roles, compute the number of profiles # conditioned on those roles being pure, then multiply them by the # cardinality of the pure roles. sp_dev = np.eye(game.num_roles, dtype=bool) & (game.num_players == 1) pure_counts = num_strategies * ~sp_dev + sp_dev dev_players = game.num_players - np.eye(game.num_roles, dtype=int) unpure_counts = utils.game_size(dev_players, num_strategies) - pure_counts pure_counts = np.prod(pure_counts * pure[:, None] + ~pure[:, None], 2) unpure_counts = np.prod(unpure_counts * ~pure[:, None] + pure[:, None], 2) overcount = np.sum(card_counts * pure_counts * unpure_counts * num_devs) return num_deviation_payoffs(game, subgame_mask) - overcount
[docs]def deviation_profiles(game, subgame_mask, role_index=None): """Return strict deviation profiles Strict means that all returned profiles will have exactly one player where subgame_mask is false, i.e. `np.all(np.sum(profiles * ~subgame_mask, 1) == 1)` If `role_index` is specified, only profiles for that role will be returned.""" subgame_mask = np.asarray(subgame_mask, bool) assert game.num_role_strats == subgame_mask.size support = game.role_reduce(subgame_mask) def dev_profs(players, mask, rs): subg = rsgame.basegame(players, support) non_devs = translate(subg.all_profiles(), subgame_mask) ndevs = np.sum(~mask) devs = np.zeros((ndevs, game.num_role_strats), int) devs[:, rs:rs + mask.size][:, ~mask] = np.eye(ndevs, dtype=int) profs = non_devs[:, None] + devs profs.shape = (-1, game.num_role_strats) return profs if role_index is None: profs = [dev_profs(players, mask, rs) for players, mask, rs in zip(game.num_players - np.eye(game.num_roles, dtype=int), game.role_split(subgame_mask), game.role_starts)] return np.concatenate(profs) else: players = game.num_players.copy() players[role_index] -= 1 mask = game.role_split(subgame_mask)[role_index] rs = game.role_starts[role_index] return dev_profs(players, mask, rs)
[docs]def additional_strategy_profiles(game, subgame_mask, role_strat_ind): """Returns all profiles added by strategy at index""" # This uses the observation that the added profiles are all of the # profiles of the new subgame with one less player in role, and then # where that last player always plays strat subgame_mask = np.asarray(subgame_mask, bool) assert game.num_role_strats == subgame_mask.size new_players = game.num_players.copy() new_players[game.role_indices[role_strat_ind]] -= 1 base = rsgame.basegame(new_players, game.num_strategies) new_mask = subgame_mask.copy() new_mask[role_strat_ind] = True profs = subgame(base, new_mask).all_profiles() expand_profs = np.zeros((profs.shape[0], game.num_role_strats), int) expand_profs[:, new_mask] = profs expand_profs[:, role_strat_ind] += 1 return expand_profs
[docs]def subgame(game, subgame_mask): """Returns a new game that only has data for profiles in subgame_mask""" subgame_mask = np.asarray(subgame_mask, bool) assert game.num_role_strats == subgame_mask.size num_strats = game.role_reduce(subgame_mask) assert np.all(num_strats > 0), \ "Not all roles have at least one strategy" # There's some duplication here in order to allow base games if isinstance(game, rsgame.SampleGame): prof_mask = ~np.any(game.profiles * ~subgame_mask, 1) profiles = game.profiles[prof_mask][:, subgame_mask] sample_payoffs = [pays[pmask][:, subgame_mask] for pays, pmask in zip(game.sample_payoffs, np.split(prof_mask, game.sample_starts[1:])) if pmask.any()] return rsgame.samplegame(game.num_players, num_strats, profiles, sample_payoffs) elif isinstance(game, rsgame.Game): prof_mask = ~np.any(game.profiles * ~subgame_mask, 1) profiles = game.profiles[prof_mask][:, subgame_mask] payoffs = game.payoffs[prof_mask][:, subgame_mask] return rsgame.game(game.num_players, num_strats, profiles, payoffs) else: return rsgame.basegame(game.num_players, num_strats)
[docs]def subserializer(serial, subgame_mask): """Return a serializer for a subgame""" new_strats = [[s for s, m in zip(strats, mask) if m] for strats, mask in zip(serial.strat_names, serial.role_split(subgame_mask))] return gameio.gameserializer(serial.role_names, new_strats)
[docs]def subreduction(reduction, subgame_mask): """Return an identical reduction for a subgame""" new_strats = reduction.full_game.role_reduce(subgame_mask) # This is hacky return reduction.__class__(new_strats, reduction.full_game.num_players, reduction.red_game.num_players)
[docs]def translate(profiles, subgame_mask): """Translate a mixture or profile from a subgame to the full game""" assert profiles.shape[-1] == subgame_mask.sum() new_profs = np.zeros(profiles.shape[:-1] + (subgame_mask.size,), profiles.dtype) new_profs[..., subgame_mask] = profiles return new_profs
[docs]def to_id(game, subgame_mask): """Return a unique integer representing a subgame""" bits = np.ones(game.num_role_strats, int) bits[0] = 0 bits[game.role_starts[1:]] -= game.num_strategies[:-1] bits = 2 ** bits.cumsum() roles = np.insert(np.cumprod(2 ** game.num_strategies[:-1] - 1), 0, 1) return np.sum(roles * (game.role_reduce(subgame_mask * bits) - 1), -1)
[docs]def from_id(game, subgame_id): """Return a subgame mask from its unique indicator""" subgame_id = np.asarray(subgame_id) bits = np.ones(game.num_role_strats, int) bits[0] = 0 bits[game.role_starts[1:]] -= game.num_strategies[:-1] bits = 2 ** bits.cumsum() roles = 2 ** game.num_strategies - 1 rolesc = np.insert(np.cumprod(roles[:-1]), 0, 1) return (game.role_repeat(subgame_id[..., None] // rolesc % roles + 1) // bits % 2).astype(bool)
[docs]def maximal_subgames(game): """Returns all maximally complete subgame masks""" # invariant that we have data for every subgame in queue pure_profs = game.pure_profiles()[::-1] queue = [p > 0 for p in pure_profs if p in game] maximals = [] while queue: sub = queue.pop() maximal = True devs = sub.astype(int) devs[game.role_starts[1:]] -= game.role_reduce(sub)[:-1] devs = np.nonzero((devs.cumsum() > 0) & ~sub)[0][::-1] for dev_ind in devs: profs = additional_strategy_profiles(game, sub, dev_ind) if all(p in game for p in profs): maximal = False sub_copy = sub.copy() sub_copy[dev_ind] = True queue.append(sub_copy) # This checks that no duplicates are emitted. This algorithm will # always find the largest subset first, but subsequent 'maximal' # subsets may actually be subsets of previous maximal subsets. if maximal and not any(np.all(sub <= s) for s in maximals): maximals.append(sub) return np.array(maximals)